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This article has been published in: Ocula 19, Gamification paths. Research and ludic discourse for the community
authors: Genèviéve Korte (Amsterdam University of Applied Sciences, NL) and Gabriele Ferri (Amsterdam University of Applied Sciences, NL)
Research Through Game Design. Interactive Stories from a Submerged Amsterdam
language: english
publication date: October 2018abstract: Deciding what kind of smart cities do we, as a society, want is not only a political question but also a matter of envisioning possible futures. The speculative narratives that designers produce to support their imagination are called "Design Fictions." We share SUBMERGED, a cross-platform project that combines game design, interactive narrative, and urban exploration with the objective of empowering citizens to produce their design fictions. Following a "Research through Design" practice, we describe our process for creating SUBMERGED, we synthesize some critical insights from our expe- rience, and we urgently call for a dialogue between semioticians and design resear- chers on these topics.
keywords: gamification, design research, game design, pervasive game, interactive narrative, design fictioncitation information: Genèviéve Korte and Gabriele Ferri, Research Through Game Design. Interactive Stories from a Submerged Amsterdam, "Ocula", vol.19, n.19, pp.110-128, October 2018. DOI: 10.12977/ocula2018-14
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