This article has been subjected to double blind peer review
This article has been published in: Ocula 19, Gamification paths. Research and ludic discourse for the community
author: Loretta Secchi (Museo tattile di Pittura antica e moderna Anteros (Istituto dei Ciechi Francesco Cavazza), Bologna, IT)
Touching with eyes and seeing by hands. The cognitive functions of the aesthetical education
language: italian
publication date: October 2018abstract: In reviewing the interpretative methodologies applied to didactics directed to blind and partially sighted people at the Anteros Tactile Museum of Ancient and Modern Painting inside the F. Cavazza Institute for Blind one perceives the comparison between the cognitive-perceptive experience generated by the retinal vision and the haptic-perceptive experience generated by tactile vision. It requires prudence and experience in the assessment of the cognitive, psychological and emotional effects produced by the internalization of artworks. To determine whether or not a metaphor has a cognitive value, and if this value is useful to produce or retrieve an aesthetic experience, it is important to consider the philosophical, semiotic, psychological or aesthetic field of inquiry to which it is associated.
keywords: gamification, cecità, percezione, cognizione, interpretazione, blindness, perception, cognition, interpretationcitation information: Loretta Secchi, Toccare con gli occhi e vedere con le mani. Funzioni cognitive e conoscitive dell’educazione estetica, "Ocula", vol.19, n.19, pp.15-31, October 2018. DOI: 10.12977/ocula2018-9
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