This article has been subjected to double blind peer review
This article has been published in: Ocula 19, Gamification paths. Research and ludic discourse for the community
authors: Paola Donatiello (Associazione Fare Ricerca, Bologna, IT; CUBE Centro Universitario Bolognese di Etnosemiotica, Università di Bologna, IT), Pierdomenico Memeo (Cooperativa Ossigeno, Bologna, IT) and Salvatore Miele (Associazione Fare Ricerca, Bologna, IT)
Gamification processes and exercises in complexity. A conversation
language: italian
publication date: October 2018abstract: The aim of the conversation is to reflect on the game, considering its values, if adapted to educational and dissemination frameworks, practiced and experienced in learning environments. While examining and considering specific models or practices and techniques in which “game” is implicated, the aim of this conversation is to articulate relationships between “game” and constraint-liberty, among “game” and abstraction-concreteness. The result is a reasonable definition of the game’s role as a possible modality of experience and model of action.
keywords: gamification, pratiche, divulgazione, regola, ruolo, practices, dissemination, rule, rolecitation information: Paola Donatiello, Pierdomenico Memeo and Salvatore Miele, Processi di gioco ed esercizi alla complessità. Una conversazione, "Ocula", vol.19, n.19, pp.5-14, October 2018. DOI: 10.12977/ocula2018-8
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